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Jolly Roger and the Pirate Queen Interactive is a never-released interactive version of the film Jolly Roger and the Pirate Queen. A majority of the game would have been the actual film, but with four games inserted throughout to enhance the experience.

Game Details Edit

  • Release Date: n/a
  • Game Play Time: n/a
  • Game Type: Action/Adventure
  • Number of Players: 1

Contents Edit

Jolly Roger and the Pirate Queen Interactive has no physical contents, as it was both cancelled and was planned to be a digital game.

Most of the game was going to be a re-edit of the film Jolly Roger and the Pirate Queen, but throughout the game were going to be mini-games that tie directly to the events of the film.

Features and Game Play Edit

For most of the game, the player watches the film Jolly Roger and the Pirate Queen for context. At four points in the film, the film pauses for a mini-game. There are four in total, which are outlined below.

Sailing for Treasure Island Edit

This game starts after Act 1 Scene 3 and concerns sailing towards Treasure Island. Following Captain Belvedere's instructions from the film, the player sails towards Treasure Island using undefined controls.

Digging for Treasure Edit

This game starts after Act 2 Scene 1. The player takes control of Lord Hector Huffington and digs up Treasure Island's beach, finding humorous items on the beach, but no actual treasure. The controls and endgame actions for this game are undefined.

Cave Exploration Edit

This game starts after Act 2 Scene 2. The player takes control of Roger Goodman and explores the caves of Treasure Island, trying to find the main chamber of the caves. The controls for this game would be point-and-click, similar to The Lost Ruby: An Interactive Adventure.

Showdown with Long John Edit

This would be the final boss battle for the game/film and would start when Kiki, Miki, and Creaky stand off with Long John with the Coconut Cannon. The player takes control of Kiki and fire coconuts at Long John as you dodge his pistol shots. While the controls are undefined, the game would end with returning to the film and watching Kiki, Miki, and Creaky chasing Long John away.

Trivia Edit

  • This idea came from the success of The Lost Ruby: An Interactive Adventure.
  • The game's environments were going to be CGI with FMV-style cut-outs from the film to bring the characters into the game.
  • The game was going to be visually inspired by Oregon Trail 3rd Edition.
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